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Teams Vorteil
Punktzahl
6.9
5.3
Vertigo1.3
Gewinn Runden
32
17
Vertigo6
Tötungen
200
143
Vertigo20
Schaden
21.14K
16.89K
Vertigo1892
Ökonomie
1.09M
898.7K
Vertigo91550
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
100%
Inferno
80%
Ancient
45%
Nuke
33%
Anubis
33%
Overpass
25%
Mirage
14%
Letzte 5 Karten
Vertigo
100%
1
16
Inferno
80%
15
0
Ancient
45%
11
1
Nuke
33%
6
4
Anubis
33%
3
4
Overpass
25%
8
9
Mirage
14%
7
5
Letzte 5 Karten
Vertigo
0%
1
0
Inferno
0%
1
0
Ancient
0%
0
0
Nuke
0%
0
0
Anubis
0%
0
0
Overpass
0%
0
0
Mirage
0%
0
0
Info
Match analysis of GODSENT vs Creeps by the Bo3.gg Team
In the CS2 match between GODSENT and Creeps, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Vertigo, and victory was secured by GODSENT. The MVP of this match was Plopski.
GODSENT analytics
The team GODSENT secured 32 out of 49 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Vertigo. They also successfully set 2 bombs during the match.
The standout players for GODSENT were Plopski contributed 49 kills and bobeksde contributed 42 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21142 overall damage.
On the defensive side, GODSENT held their ground firmly, successfully defending 16 bomb plants. Their defensive coordination and site control proved to be crucial.
Creeps analytics
The team Creeps managed to secure 17 out of 49 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 6 plants during the match did not lead the team to victory.
The standout players for Creeps were Dragon contributed 39 kills and Impulse contributed 27 kills. 16888 of total damage by Creeps could not prevent GODSENT from securing the victory
On the defensive side, Creeps struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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