0 Kommentare
90
64
30
+26
405
11:12
25
2
+15%
Teamvorteil Dust II (M1)
Datensätze Dust II
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Flash Dauer auf der Karte (sec)
01:49s00:39s
Flash geblendet auf der Karte (opp)
9330
Geworfene Blendgranaten
31.291
M4A4 Schaden (avg/round)
35.612.7
Flash geblendet auf der Karte (opp)
5930
Rauch auf eine Karte geworfen
2115.0371
GLOCK Kills auf der Karte
31.4398
GLOCK Schaden (avg/round)
12.53.8
Deagle Kills auf der Karte
51.6964
Flash geblendet auf der Karte (opp)
8130
Info
Map Analysis of GODSENT vs Bad News Bears by the Bo3.gg Team
Bad News Bears on Dust II Analysis
Bad News Bears demonstrated their prowers on Dust II, securing 16 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Bad News Bears on Dust II were Spongey, who contributed 24 kills, and ptr, who added 25 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9313 overall damage.
On the defensive side of Dust II, Bad News Bears held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
GODSENT on Dust II Analysis
Dust II proved to be a challenging battleground for GODSENT, as they managed to secure 7 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for GODSENT on Dust II included b4rtiN, who contributed 21 kills, and dumau, who added 12 kills. Despite their individual efforts, inflicting 7557 total damage, GODSENT couldn't prevent Bad News Bears from securing victory on Dust II
On the defensive side of Dust II, GODSENT struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Kommentare