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DMS Anzeigetafel Inferno (M1)

+/-

RUNDEN PUNKTZAHL

15

7

5

+8

113

0:1

6

0

7.6

+49%

16

9

2

+7

88

1:2

5

0

7.1

+22%

8

9

4

-1

71

3:3

2

0

5.7

-8%

9

12

1

-3

62

3:1

2

0

5.5

-7%

5

12

3

-7

50

0:1

0

0

4.2

-32%

Gesamt

53

49

15

+4

385

7:8

15

0

6.0

+5%

Aurora Young Blud Anzeigetafel Inferno (M1)

+/-

RUNDEN PUNKTZAHL

13

10

3

+3

92

1:0

2

1

7.8

+14%

13

10

3

+3

86

3:1

3

1

7.8

+23%

9

10

2

-1

60

1:1

3

0

5.8

-4%

8

12

4

-4

60

2:4

1

1

5.1

-18%

5

12

6

-7

49

1:1

1

0

4.8

-40%

Gesamt

48

54

18

-6

346

8:7

10

3

6.2

-5%

Teamvorteil Inferno (M1)
Info
Map Analysis of DMS vs Aurora Young Blud by the Bo3.gg Team

DMS on Inferno Analysis

DMS demonstrated their prowers on Inferno, securing 6 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for DMS on Inferno were sm3t, who contributed 15 kills, and molodoy, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 5777 overall damage.


On the defensive side of Inferno, DMS held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Aurora Young Blud on Inferno Analysis

Inferno proved to be a challenging battleground for Aurora Young Blud, as they managed to secure 9 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Aurora Young Blud on Inferno included bl1x1, who contributed 13 kills, and VILBy, who added 13 kills. Despite their individual efforts, inflicting 5197 total damage, Aurora Young Blud couldn't prevent DMS from securing victory on Inferno


On the defensive side of Inferno, Aurora Young Blud struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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