Inferno
13 - 16
Ancient
16 - 9
0 - 0
Fourteen Anzeigetafel Inferno (M0)

+/-

RUNDEN PUNKTZAHL

MVP

12

11

3

+1

100

5:1

4

0

7.0

0%

11

10

3

+1

87

3:1

2

0

6.5

+12%

9

10

1

-1

79

3:0

1

0

6.1

0%

13

10

0

+3

75

2:1

4

0

6.1

-3%

10

7

0

+3

48

0:1

3

0

5.3

+4%

Gesamt

55

48

7

+7

388

13:4

14

0

6.2

+4%

VELOX Anzeigetafel Inferno (M0)

+/-

RUNDEN PUNKTZAHL

13

11

1

+2

77

2:3

4

0

6.2

+29%

10

11

2

-1

72

2:2

2

0

5.5

-6%

8

12

2

-4

54

0:2

2

0

5.0

+3%

9

10

2

-1

55

0:3

3

0

4.9

-10%

8

12

1

-4

51

0:3

1

0

4.7

-6%

Gesamt

48

56

8

-8

309

4:13

12

0

5.3

+2%

Teamvorteil Inferno (M0)
Info
Map Analysis of Fourteen vs VELOX by the Bo3.gg Team

VELOX on Inferno Analysis

VELOX demonstrated their prowers on Inferno, securing 18 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for VELOX on Inferno were NaOw, who contributed 13 kills, and Shr, who added 10 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 5261 overall damage.


On the defensive side of Inferno, VELOX held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Fourteen on Inferno Analysis

Inferno proved to be a challenging battleground for Fourteen, as they managed to secure 0 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Fourteen on Inferno included fox, who contributed 12 kills, and PR, who added 11 kills. Despite their individual efforts, inflicting 6604 total damage, Fourteen couldn't prevent VELOX from securing victory on Inferno


On the defensive side of Inferno, Fourteen struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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