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78
82
39
-4
355
13:11
22
2
Dust II6.1
+1%
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:27s01:25s
Schnelle Bombenanlage (sec)
00:29s01:25s
Schnelle Bombenanlage (sec)
00:33s01:25s
Flash geblendet auf der Karte (opp)
6428
Flash geblendet auf der Karte (opp)
6728
Galil Kills auf der Karte
51.8164
Schüsse (total/round)
8916
Schüsse (total/round)
9516
Spieler Punktzahl (round)
35631010
Multi-Tötungen x-
4
Aufstellungen
Aufstellung
Aufstellung
- Starter
- —
- Starter
- Starter
- Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
25%
Anubis
14%
Dust II
13%
Ancient
12%
Mirage
11%
Nuke
5%
Inferno
3%
Letzte 5 Karten
Vertigo
25%
8
4
Anubis
54%
13
21
Dust II
56%
9
7
Ancient
41%
27
5
Mirage
38%
16
8
Nuke
75%
4
24
Inferno
33%
6
21
Letzte 5 Karten
Vertigo
0%
1
36
Anubis
40%
15
10
Dust II
43%
7
4
Ancient
29%
14
31
Mirage
27%
15
15
Nuke
70%
10
9
Inferno
30%
10
13
Letzte Ergebnisse
Vergangene Spiele
- wllwl
- lllww
Info
Match analysis of FLUFFY AIMERS vs Take Flyte by the Bo3.gg Team
In the CS2 match between FLUFFY AIMERS and Take Flyte, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Dust II, and victory was secured by FLUFFY AIMERS. The MVP of this match was slump.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 4 bombs during the match.
The standout players for FLUFFY AIMERS were slump contributed 21 kills and NOOZ contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9121 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Take Flyte were cbass contributed 18 kills and serv0 contributed 14 kills. 8528 of total damage by Take Flyte could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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