Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Molotov Schaden (avg/round)
82
Flash Dauer auf der Karte (sec)
01:34s00:39s
M4A1 Kills auf der Karte
124.6963
M4A1 Schaden (avg/round)
55.116.7
USP Kills auf der Karte
41.616
Schaden (total/round)
40073
Spieler Punktzahl (round)
38911012
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Kupplung (opponents)
2
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
75%
Dust II
34%
Mirage
29%
Inferno
14%
Nuke
14%
Overpass
8%
Ancient
5%
Letzte 5 Karten
Vertigo
100%
1
40
Dust II
61%
18
13
Mirage
67%
18
11
Inferno
70%
23
2
Nuke
85%
13
9
Overpass
63%
16
4
Ancient
67%
9
20
Letzte 5 Karten
Vertigo
25%
8
26
Dust II
27%
11
21
Mirage
38%
16
21
Inferno
56%
9
21
Nuke
71%
17
4
Overpass
55%
20
2
Ancient
62%
21
11
Info
Match analysis of FaZe vs Astralis by the Bo3.gg Team
In the CS2 match between FaZe and Astralis, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Mirage, Overpass, and victory was secured by FaZe. The MVP of this match was broky.
FaZe analytics
The team FaZe secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Mirage. They also successfully set 0 bombs during the match.
The standout players for FaZe were broky contributed 64 kills and ropz contributed 58 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29603 overall damage.
On the defensive side, FaZe held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Astralis analytics
The team Astralis managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Astralis were blameF contributed 57 kills and Xyp9x contributed 48 kills. 27041 of total damage by Astralis could not prevent FaZe from securing the victory
On the defensive side, Astralis struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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