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EYEBALLERS Anzeigetafel Dust II (M2)

+/-

RUNDEN PUNKTZAHL

19

17

4

+2

81

5:3

4

0

6.5

+7%

17

18

8

-1

74

2:4

5

1

6.0

0%

19

18

2

+1

56

4:1

4

0

5.9

-6%

15

16

7

-1

61

1:3

4

0

5.5

-4%

14

22

6

-8

65

3:3

3

0

5.3

-8%

Gesamt

84

91

27

-7

336

15:14

20

1

5.8

-2%

Viperio Anzeigetafel Dust II (M2)

+/-

RUNDEN PUNKTZAHL

23

13

5

+10

74

2:1

8

0

6.8

+17%

18

19

7

-1

80

4:1

5

0

6.4

+2%

18

18

5

0

68

3:3

3

0

5.8

+4%

17

15

6

+2

69

2:4

4

1

5.8

+5%

14

24

6

-10

58

3:6

3

0

5.0

-18%

Gesamt

90

89

29

+1

348

14:15

23

1

6.0

+2%

Teamvorteil Dust II (M2)
Info
Map Analysis of EYEBALLERS vs Viperio by the Bo3.gg Team

EYEBALLERS on Dust II Analysis

EYEBALLERS demonstrated their prowers on Dust II, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for EYEBALLERS on Dust II were poiii, who contributed 19 kills, and HEAP, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9751 overall damage.


On the defensive side of Dust II, EYEBALLERS held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Viperio on Dust II Analysis

Dust II proved to be a challenging battleground for Viperio, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Viperio on Dust II included Junyme, who contributed 23 kills, and Swicher, who added 18 kills. Despite their individual efforts, inflicting 10084 total damage, Viperio couldn't prevent EYEBALLERS from securing victory on Dust II


On the defensive side of Dust II, Viperio struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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