ex-Finest Anzeigetafel Vertigo (M3)

+/-

RUNDEN PUNKTZAHL

MVP

28

12

3

+16

122

5:1

8

1

9.0

+61%

17

16

2

+1

96

5:1

4

0

6.9

+10%

15

15

5

0

82

0:1

5

2

6.4

+36%

15

8

1

+7

73

1:3

3

0

6.3

+17%

16

13

1

+3

71

3:2

4

0

6.1

+2%

Gesamt

91

64

12

+27

443

14:8

24

3

6.9

+25%

Sangal Anzeigetafel Vertigo (M3)

+/-

RUNDEN PUNKTZAHL

17

17

3

0

82

1:0

4

0

6.4

-2%

16

19

5

-3

81

1:2

5

0

5.7

+8%

13

17

3

-4

69

2:3

3

0

5.4

-17%

9

19

1

-10

50

2:4

1

0

4.3

-33%

9

19

3

-10

44

2:5

1

0

4.2

-38%

Gesamt

64

91

15

-27

325

8:14

14

0

5.2

-16%

Teamvorteil Vertigo (M3)
Info
Map Analysis of ex-Finest vs Sangal by the Bo3.gg Team

ex-Finest on Vertigo Analysis

ex-Finest demonstrated their prowers on Vertigo, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ex-Finest on Vertigo were Snax, who contributed 28 kills, and twist, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9741 overall damage.


On the defensive side of Vertigo, ex-Finest held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Sangal on Vertigo Analysis

Vertigo proved to be a challenging battleground for Sangal, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Sangal on Vertigo included phzy, who contributed 17 kills, and ScrunK, who added 16 kills. Despite their individual efforts, inflicting 7150 total damage, Sangal couldn't prevent ex-Finest from securing victory on Vertigo


On the defensive side of Vertigo, Sangal struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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