ECLOT Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

24

8

6

+16

112

1:1

9

2

8.3

+48%

22

12

4

+10

105

8:0

6

0

8.3

+35%

14

12

2

+2

56

1:0

2

0

6.0

+6%

10

15

6

-5

70

3:1

2

0

5.6

-9%

18

17

2

+1

82

0:4

4

0

5.5

+3%

Gesamt

88

64

20

+24

425

13:6

23

2

6.7

+17%

empire goblins Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

24

18

2

+6

124

6:3

8

0

8.0

+48%

13

19

5

-6

75

0:0

2

0

5.5

-4%

9

16

5

-7

58

1:3

1

1

5.0

-17%

11

19

3

-8

64

0:6

2

0

4.2

-17%

6

17

2

-11

28

0:2

1

1

3.9

-31%

Gesamt

63

89

17

-26

349

7:14

14

2

5.3

-4%

Teamvorteil Vertigo (M2)
Info
Map Analysis of ECLOT vs empire goblins by the Bo3.gg Team

ECLOT on Vertigo Analysis

ECLOT demonstrated their prowers on Vertigo, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ECLOT on Vertigo were anarkez, who contributed 24 kills, and nbqq, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9355 overall damage.


On the defensive side of Vertigo, ECLOT held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


empire goblins on Vertigo Analysis

Vertigo proved to be a challenging battleground for empire goblins, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for empire goblins on Vertigo included miko, who contributed 24 kills, and zame, who added 13 kills. Despite their individual efforts, inflicting 7682 total damage, empire goblins couldn't prevent ECLOT from securing victory on Vertigo


On the defensive side of Vertigo, empire goblins struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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