ChocoCheck Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

17

8

6

+9

90

6:-1

4

0

7.8

+32%

20

14

5

+6

97

2:2

4

1

7.7

+29%

17

11

6

+6

111

3:1

5

0

7.7

+28%

18

9

4

+9

95

2:0

5

1

7.6

+29%

14

11

6

+3

79

1:0

5

0

6.2

+8%

Gesamt

86

53

27

+33

472

14:2

23

2

7.4

+25%

Eros Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

13

17

3

-4

90

1:2

3

0

6.1

+4%

12

17

3

-5

60

1:3

2

0

5.2

-9%

10

17

2

-7

59

0:2

2

0

4.9

-29%

9

18

3

-9

68

0:4

3

0

4.5

-23%

8

18

3

-10

46

1:4

1

0

3.9

-34%

Gesamt

52

87

14

-35

323

3:15

11

0

4.9

-18%

Teamvorteil Vertigo (M1)
Info
Map Analysis of ChocoCheck vs Eros by the Bo3.gg Team

ChocoCheck on Vertigo Analysis

ChocoCheck demonstrated their prowers on Vertigo, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ChocoCheck on Vertigo were nosraC, who contributed 17 kills, and Jazzpimp, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8976 overall damage.


On the defensive side of Vertigo, ChocoCheck held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Eros on Vertigo Analysis

Vertigo proved to be a challenging battleground for Eros, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Eros on Vertigo included freshie, who contributed 13 kills, and omniscient, who added 12 kills. Despite their individual efforts, inflicting 6133 total damage, Eros couldn't prevent ChocoCheck from securing victory on Vertigo


On the defensive side of Vertigo, Eros struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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