Metizport Anzeigetafel Ancient (M3)

+/-

RUNDEN PUNKTZAHL

17

16

4

+1

99

2:1

5

2

7.3

+17%

15

18

4

-3

76

6:2

3

0

6.3

-7%

16

17

7

-1

81

2:1

5

0

6.3

+4%

14

18

1

-4

50

1:2

4

1

5.4

-17%

10

19

8

-9

67

1:4

2

0

4.9

-30%

Gesamt

72

88

24

-16

374

12:10

19

3

6.1

-6%

Aurora Anzeigetafel Ancient (M3)

+/-

RUNDEN PUNKTZAHL

30

13

1

+17

124

2:0

6

2

9.2

+53%

20

11

7

+9

96

2:0

4

1

7.6

+18%

18

15

5

+3

81

5:5

5

0

6.8

+9%

14

17

4

-3

69

1:2

3

0

5.5

-11%

6

16

5

-10

44

0:5

1

0

4.0

-39%

Gesamt

88

72

22

+16

414

10:12

19

3

6.6

+6%

Teamvorteil Ancient (M3)
Info
Map Analysis of Metizport vs Aurora by the Bo3.gg Team

Aurora on Ancient Analysis

Aurora demonstrated their prowers on Ancient, securing 13 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Aurora on Ancient were BELCHONOKK, who contributed 30 kills, and deko, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 9105 overall damage.


On the defensive side of Ancient, Aurora held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Metizport on Ancient Analysis

Ancient proved to be a challenging battleground for Metizport, as they managed to secure 9 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Metizport on Ancient included ztr, who contributed 17 kills, and Adamb, who added 15 kills. Despite their individual efforts, inflicting 8221 total damage, Metizport couldn't prevent Aurora from securing victory on Ancient


On the defensive side of Ancient, Metizport struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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