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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Runden-Siegesserie
113
Galil Kills auf der Karte
51.8064
Galil Schaden (avg/round)
26.65.6
GLOCK Kills auf der Karte
41.4398
GLOCK Schaden (avg/round)
13.13.8
AUG Kills auf der Karte
112.6098
AUG Schaden (avg/round)
47.78.1
GLOCK Kills auf der Karte
41.4398
GLOCK Schaden (avg/round)
15.93.8
Schüsse (total/round)
8616
Historisch Karten Gewinnrate Letzte 6 Monate
Nuke
58%
Vertigo
56%
Inferno
55%
Dust II
37%
Ancient
29%
Mirage
4%
Overpass
0%
Letzte 5 Karten
Nuke
58%
26
12
Vertigo
56%
18
14
Inferno
55%
20
15
Dust II
63%
24
9
Ancient
71%
24
1
Mirage
54%
24
7
Overpass
0%
0
55
Letzte 5 Karten
Nuke
0%
3
2
Vertigo
0%
0
5
Inferno
0%
1
1
Dust II
100%
2
0
Ancient
100%
1
1
Mirage
50%
2
0
Overpass
0%
0
3
Info
Match analysis of AGO vs 00NATION by the Bo3.gg Team
In the CS2 match between AGO and 00NATION, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Mirage, and victory was secured by AGO. The MVP of this match was F1KU.
AGO analytics
The team AGO secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Mirage. They also successfully set 0 bombs during the match.
The standout players for AGO were F1KU contributed 43 kills and Furlan contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19445 overall damage.
On the defensive side, AGO held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were trk contributed 19 kills and kNgV- contributed 35 kills. 16416 of total damage by 00NATION could not prevent AGO from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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