2GAME Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

10

16

2

-6

63

3:1

2

0

5.3

-6%

8

14

3

-6

47

3:3

3

0

4.7

-16%

8

14

3

-6

55

1:2

2

4

4.7

-23%

6

14

3

-8

49

0:1

1

0

4.2

-21%

9

15

2

-6

48

0:4

2

0

4.1

-30%

Gesamt

41

73

13

-32

262

7:11

10

4

4.6

-19%

adalYamigos Anzeigetafel Vertigo (M2)

+/-

RUNDEN PUNKTZAHL

MVP

23

8

2

+15

119

5:2

7

0

8.6

+68%

21

8

5

+13

129

2:3

7

0

8.0

+59%

13

10

1

+3

63

1:1

2

0

5.9

-13%

9

8

4

+1

66

3:1

1

0

5.7

-17%

7

7

5

0

46

0:0

1

0

5.2

-9%

Gesamt

73

41

17

+32

422

11:7

18

0

6.7

+18%

Teamvorteil Vertigo (M2)
Info
Map Analysis of 2GAME vs adalYamigos by the Bo3.gg Team

adalYamigos on Vertigo Analysis

adalYamigos demonstrated their prowers on Vertigo, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for adalYamigos on Vertigo were shz, who contributed 23 kills, and piriajr, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7601 overall damage.


On the defensive side of Vertigo, adalYamigos held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


2GAME on Vertigo Analysis

Vertigo proved to be a challenging battleground for 2GAME, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 2GAME on Vertigo included SaNt0S, who contributed 10 kills, and dzt, who added 8 kills. Despite their individual efforts, inflicting 4707 total damage, 2GAME couldn't prevent adalYamigos from securing victory on Vertigo


On the defensive side of Vertigo, 2GAME struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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