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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Runden-Siegesserie
113
Molotov Schaden (avg/round)
62.1
Schüsse (total/round)
8716
Spieler Punktzahl (round)
37361010
Multi-Tötungen x-
4
HE Schaden (total/round)
9726.2
Flash Dauer pro Runde (sec)
00:19s00:05s
Flash Dauer pro Runde (sec)
00:16s00:05s
GLOCK Kills auf der Karte
31.4482
GLOCK Schaden (avg/round)
12.14.1
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
67%
Dust II
34%
Inferno
31%
Anubis
13%
Mirage
7%
Ancient
2%
Nuke
0%
Letzte 5 Karten
Vertigo
67%
6
9
Dust II
33%
3
2
Inferno
64%
14
6
Anubis
63%
19
0
Mirage
57%
14
1
Ancient
52%
23
2
Nuke
0%
0
27
Letzte 5 Karten
Vertigo
0%
0
4
Dust II
67%
3
1
Inferno
33%
3
1
Anubis
50%
2
0
Mirage
50%
4
0
Ancient
50%
2
3
Nuke
0%
0
3
Info
Match analysis of 1WIN vs BC.Game by the Bo3.gg Team
In the CS2 match between 1WIN and BC.Game, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Anubis, Dust II, Mirage, and victory was secured by 1WIN. The MVP of this match was Ryujin.
1WIN analytics
The team 1WIN secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Mirage. They also successfully set 0 bombs during the match.
The standout players for 1WIN were Ryujin contributed 54 kills and Hobbit contributed 45 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 22519 overall damage.
On the defensive side, 1WIN held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BC.Game analytics
The team BC.Game managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BC.Game were pr1metapz contributed 48 kills and joel contributed 47 kills. 22286 of total damage by BC.Game could not prevent 1WIN from securing the victory
On the defensive side, BC.Game struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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