100 Thieves Anzeigetafel Inferno (M1)

+/-

RUNDEN PUNKTZAHL

12

16

4

-4

78

1:0

4

1

6.5

-9%

11

17

3

-6

65

4:0

2

0

6.0

-4%

5

17

2

-12

44

0:2

0

0

4.1

-46%

6

17

1

-11

48

2:4

3

0

3.9

-40%

3

17

1

-14

39

0:4

0

0

3.3

-53%

Gesamt

37

84

11

-47

274

7:10

9

1

4.8

-30%

FURIA Anzeigetafel Inferno (M1)

+/-

RUNDEN PUNKTZAHL

MVP

28

4

5

+24

150

2:0

7

1

10.0

+95%

19

11

6

+8

131

4:4

7

0

8.2

+42%

13

6

2

+7

79

1:1

4

0

6.5

+17%

13

9

4

+4

67

2:1

4

0

6.4

+3%

11

7

0

+4

63

1:1

3

0

6.0

+3%

Gesamt

84

37

17

+47

491

10:7

25

1

7.4

+32%

Teamvorteil Inferno (M1)
Info
Map Analysis of 100 Thieves vs FURIA by the Bo3.gg Team

FURIA on Inferno Analysis

FURIA demonstrated their prowers on Inferno, securing 16 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for FURIA on Inferno were VINI, who contributed 28 kills, and arT, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8349 overall damage.


On the defensive side of Inferno, FURIA held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


100 Thieves on Inferno Analysis

Inferno proved to be a challenging battleground for 100 Thieves, as they managed to secure 1 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 100 Thieves on Inferno included jks, who contributed 12 kills, and AZR, who added 11 kills. Despite their individual efforts, inflicting 4651 total damage, 100 Thieves couldn't prevent FURIA from securing victory on Inferno


On the defensive side of Inferno, 100 Thieves struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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