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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Tec-9 Kills auf der Karte
31.3025
Tec-9 Kills auf der Karte
31.3025
Geschwindigkeitsrunde (sec)
00:32s01:54s
Spieler Punktzahl (round)
39361011
Spieler Punktzahl (round)
35521011
Schaden (total/round)
40073
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Aufstellungen
Aufstellung
Starter
Starter
Starter
Starter
Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Nuke
67%
Ancient
60%
Anubis
33%
Mirage
0%
Letzte 5 Karten
Nuke
0%
1
0
Ancient
0%
1
0
Anubis
0%
0
0
Mirage
0%
0
0
Letzte 5 Karten
Nuke
67%
3
0
Ancient
60%
5
0
Anubis
33%
3
0
Mirage
0%
1
0
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- l
- lwwww
Info
Match analysis of 0to100 vs EX-Hot Headed by the Bo3.gg Team
In the CS2 match between 0to100 and EX-Hot Headed, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Nuke, and victory was secured by EX-Hot Headed. The MVP of this match was svemyy.
EX-Hot Headed analytics
The team EX-Hot Headed secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 0 bombs during the match.
The standout players for EX-Hot Headed were svemyy contributed 20 kills and yukitoro contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8615 overall damage.
On the defensive side, EX-Hot Headed held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
0to100 analytics
The team 0to100 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 0to100 were JULIUS-8- contributed 19 kills and suisuicide_ contributed 14 kills. 7765 of total damage by 0to100 could not prevent EX-Hot Headed from securing the victory
On the defensive side, 0to100 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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