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Dust2 is one of the most famous maps in Counter-Strike 2. It has simple layouts, open spaces, and key chokepoints, making it easy to learn but difficult to master. CS2 Dust 2 map callouts are essential for good teamwork, fast communication, and winning rounds. In this guide, we will explain Dust2 callouts, including locations on A-Site, B-Site, and other important areas. We will help you understand the Dust 2 map and improve your gameplay.
What Are Callouts in CS2?
Callouts are names given to different areas of the map to help players communicate. Instead of saying, “There’s an enemy on the right side of A-Site,” you can say, “Enemy on Short” or “Enemy at Goose.”
Learning Dust 2 callouts will help you:
- React faster to enemy movements.
- Coordinate better with teammates.
- Plan strategies more effectively.
Main Callouts on Dust 2 Map
Dust 2 is divided into two bombsites: A-Site and B-Site, connected by Mid. Below are the main CS2 Dust 2 callouts, categorized by location.
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Dust 2 A Site Callouts
Dust 2 A site is an open area with multiple entry points for both teams.
Callout | Description |
A-Site | The main bomb plant area. |
Goose | A corner near A-Site where defenders hide. |
Short (Catwalk) | A path from Mid to A-Site. |
Long | A long corridor leading to A-Site from T-Spawn. |
Car | A defensive spot near Long. |
Ramp | The sloped path leading to A-Site. |
Dust 2 B Site Callouts
B-Site is more enclosed and often requires good utility to attack.
Callout | Description |
B-Site | The main area where the bomb is planted. |
Window | A gap in the wall for vision into B-Site. |
Car (B) | A hiding spot at the back of B-Site. |
Tunnels | A passage leading from T-Spawn to B. |
Back Plat | A defensive position near B-Site. |
Mid to B | A connector from Mid to B. |
Other Important Dust 2 Callouts
These locations help control rotations and map movement.
- T-Spawn – Where Terrorists start each round.
- CT-Spawn – Where Counter-Terrorists start each round.
- Mid – The central part of the map, controlling rotations.
- Top Mid – The higher section of Mid.
- Lower Tunnels – The entrance from Mid to B Tunnels.
- Xbox – A box near Mid, used for jumping to Short.
- Outside Long – The area before entering Long.
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Best Strategies for Dust 2
Terrorist Side (T-Side):
- Take control of Mid early – This helps attack both sites.
- Use smokes at CT-Spawn – This blocks defenders when pushing B.
- Push A-Long with flashes – This blinds defenders at Car and A-Site.
Counter-Terrorist Side (CT-Side):
- Hold A-Site from Goose and Short – These are strong positions.
- Defend B-Site from Car or Back Plat – These spots are hard to clear.
- Use Mid to stop rotations – AWP players often hold Mid for control.
Common Mistakes to Avoid on Dust 2
Many players struggle on Dust 2 because of these common mistakes:
- Not Using Smokes and Flashes – Utility is key to attacking sites.
- Ignoring Mid Control – Mid allows fast rotations and surprise plays.
- Overextending on Defense – Holding too far forward can get you picked off early.
- Rushing B Without Map Control – Taking Tunnels control first is important.
- Not Communicating Properly – Clear callouts are needed for fast reactions.
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History of Dust 2 in CS2
Dust 2 has been a part of Counter-Strike since the early 2000s. It has seen many updates, but its core layout remains the same. In CS2, it features improved lighting, graphics, and visibility.
Professional players have refined strategies on Dust 2 over time. The map is known for its AWP duels at Mid, fast A rushes, and explosive B-site takes.
Learning CS2 Dust2 callouts is key to improving communication and game sense. Whether you're holding Dust2 A Site, defending Dust 2 B Site Callouts, or controlling Mid, knowing Dust2 map positions will help you win more rounds.
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