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Rekord/Czas/Mapa
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Rywal
Zabójstwa za pomocą Tec-9 na mapie
41.3055
Obrażenia od Tec-9 (avg/round)
14.83.4
Wynik gracza (runda)
37951012
Strzały (total/round)
9516
Strzały (total/round)
8616
Multikill x-
4
Clutch (przeciwnicy)
2
Zabójstwa za pomocą noża
11
Czas trwania oślepienia flashem w rundzie (sec)
00:27s00:05s
Czas trwania oślepienia flashem w rundzie (sec)
00:15s00:05s
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Dust II
63%
Mirage
60%
Nuke
53%
Ancient
38%
Overpass
33%
Inferno
6%
Vertigo
0%
Ostatnie 5 map
Dust II
0%
1
1
Mirage
100%
1
2
Nuke
0%
1
0
Ancient
0%
3
0
Overpass
50%
2
0
Inferno
50%
2
2
Vertigo
0%
0
0
Ostatnie 5 map
Dust II
63%
8
8
Mirage
40%
5
5
Nuke
53%
19
1
Ancient
38%
8
0
Overpass
83%
6
9
Inferno
56%
16
0
Vertigo
0%
3
4
Informacja
Match analysis of VOID vs Conquer by the Bo3.gg Team
In the CS2 match between VOID and Conquer, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Ancient, Nuke, and victory was secured by Conquer. The MVP of this match was thomassen.
Conquer analytics
The team Conquer secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Nuke. They also successfully set 0 bombs during the match.
The standout players for Conquer were eDi contributed 45 kills and Mikzuuu contributed 45 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21837 overall damage.
On the defensive side, Conquer held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
VOID analytics
The team VOID managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for VOID were thomassen contributed 46 kills and Saasinho contributed 48 kills. 19733 of total damage by VOID could not prevent Conquer from securing the victory
On the defensive side, VOID struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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