Zakończony
2
Homyno
2 - 0
Lore
Pełne

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Homyno Tablica wyników Vertigo (M2)

+/-

WYNIKI RUND

18

7

5

+11

94

1:0

4

1

7.8

+50%

18

11

4

+7

92

5:2

5

0

7.7

+26%

13

8

3

+5

73

2:1

3

0

6.3

+8%

9

10

6

-1

74

4:1

1

0

6.1

-8%

12

12

8

0

85

1:1

2

0

6.1

+14%

Ogółeml

70

48

26

+22

419

13:5

15

1

6.8

+18%

Lore Tablica wyników Vertigo (M2)

+/-

WYNIKI RUND

10

13

2

-3

74

0:0

2

0

5.6

+3%

12

14

1

-2

82

0:5

4

0

5.4

+21%

8

14

2

-6

68

2:3

3

0

4.9

+2%

9

13

0

-4

47

1:2

2

0

4.7

-4%

8

16

0

-8

43

2:3

2

0

4.4

-12%

Ogółeml

47

70

5

-23

315

5:13

13

0

5.0

+2%

Przewaga drużyn Vertigo (M2)
Informacja
Map Analysis of Homyno vs Lore by the Bo3.gg Team

Homyno on Vertigo Analysis

Homyno demonstrated their prowers on Vertigo, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Homyno on Vertigo were Gabie, who contributed 18 kills, and tENSKI, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7539 overall damage.


On the defensive side of Vertigo, Homyno held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Lore on Vertigo Analysis

Vertigo proved to be a challenging battleground for Lore, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Lore on Vertigo included seNsite, who contributed 10 kills, and Jojo, who added 12 kills. Despite their individual efforts, inflicting 5667 total damage, Lore couldn't prevent Homyno from securing victory on Vertigo


On the defensive side of Vertigo, Lore struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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