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Przewaga drużyn Mirage (M2)
Rekordy Mirage
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Szybkie podłożenie bomby (sec)
00:32s01:28s
Szybkie podłożenie bomby (sec)
00:34s01:28s
Zabójstwa za pomocą GLOCK na mapie
31.4398
Obrażenia od GLOCK (avg/round)
16.13.8
Zabójstwa za pomocą M4A1 na mapie
114.6466
Zabójstwa za pomocą USP na mapie
41.6136
Obrażenia od USP (avg/round)
15.94.6
Obrażenia od granatu (total/round)
15326.6
Czas trwania oślepienia flashem w rundzie (sec)
00:20s00:05s
Informacja
Map Analysis of Reason vs Bad News Bears by the Bo3.gg Team
Reason on Mirage Analysis
Reason demonstrated their prowers on Mirage, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Reason on Mirage were BeaKie, who contributed 20 kills, and JDubs, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Mirage, the team inflicted a total of 8341 overall damage.
On the defensive side of Mirage, Reason held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Bad News Bears on Mirage Analysis
Mirage proved to be a challenging battleground for Bad News Bears, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Bad News Bears on Mirage included nicx, who contributed 16 kills, and Sonic, who added 16 kills. Despite their individual efforts, inflicting 6727 total damage, Bad News Bears couldn't prevent Reason from securing victory on Mirage
On the defensive side of Mirage, Bad News Bears struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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