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ORDER Tablica wyników Vertigo (M1)

+/-

WYNIKI RUND

25

13

11

+12

123

2:2

5

0

7.9

+56%

22

11

5

+11

86

3:0

6

0

7.4

+43%

15

8

7

+7

73

2:0

5

1

6.7

+15%

18

11

6

+7

81

4:3

5

0

6.6

+13%

14

13

7

+1

75

5:1

3

1

6.6

-6%

Ogółeml

94

56

36

+38

438

16:6

24

2

7.1

+24%

Sanguine Tablica wyników Vertigo (M1)

+/-

WYNIKI RUND

13

19

2

-6

64

1:0

1

0

5.3

-1%

16

19

2

-3

69

1:4

4

0

5.3

+5%

11

19

6

-8

57

1:5

3

1

5.1

-18%

10

19

4

-9

56

2:1

2

0

4.7

-35%

6

18

2

-12

30

1:6

1

1

3.5

-42%

Ogółeml

56

94

16

-38

276

6:16

11

2

4.8

-18%

Przewaga drużyn Vertigo (M1)
Informacja
Map Analysis of ORDER vs Sanguine by the Bo3.gg Team

ORDER on Vertigo Analysis

ORDER demonstrated their prowers on Vertigo, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ORDER on Vertigo were J1rah, who contributed 25 kills, and tucks, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9626 overall damage.


On the defensive side of Vertigo, ORDER held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Sanguine on Vertigo Analysis

Vertigo proved to be a challenging battleground for Sanguine, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Sanguine on Vertigo included rainstylezgk, who contributed 13 kills, and Neo, who added 16 kills. Despite their individual efforts, inflicting 6078 total damage, Sanguine couldn't prevent ORDER from securing victory on Vertigo


On the defensive side of Vertigo, Sanguine struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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