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RekordyMecz
Rekord/Czas/Mapa
W/Ś
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Rywal
Szybkie podłożenie bomby (sec)
00:28s01:25s
Zabójstwa za pomocą GLOCK na mapie
31.4482
Obrażenia od GLOCK (avg/round)
13.24.1
Zabójstwa za pomocą Tec-9 na mapie
31.3014
Obrażenia od Tec-9 (avg/round)
11.73.6
Rzucenie dymówki na mapie
2114.5022
Obrażenia od GLOCK (avg/round)
11.64.1
Eco wygrywa pełny zakup
1
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Mirage
28%
Inferno
25%
Ancient
16%
Anubis
12%
Dust II
10%
Nuke
9%
Vertigo
2%
Ostatnie 5 map
Mirage
71%
17
2
Inferno
63%
16
4
Ancient
60%
15
8
Anubis
38%
8
25
Dust II
43%
7
6
Nuke
58%
24
0
Vertigo
60%
5
24
Ostatnie 5 map
Mirage
43%
7
12
Inferno
38%
8
2
Ancient
44%
18
3
Anubis
50%
14
7
Dust II
33%
6
0
Nuke
67%
3
22
Vertigo
62%
13
5
Informacja
Match analysis of FaZe vs OG by the Bo3.gg Team
In the CS2 match between FaZe and OG, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Ancient, Dust II, and victory was secured by FaZe. The MVP of this match was broky.
FaZe analytics
The team FaZe secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Dust II. They also successfully set 0 bombs during the match.
The standout players for FaZe were broky contributed 35 kills and frozen contributed 32 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16148 overall damage.
On the defensive side, FaZe held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
OG analytics
The team OG managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for OG were MoDo contributed 31 kills and Chr1zN contributed 20 kills. 12878 of total damage by OG could not prevent FaZe from securing the victory
On the defensive side, OG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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