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Przewaga drużyn
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Obrażenia od M4A1 (avg/round)
49.316.3
Zabójstwa za pomocą Galil kna mapie
41.8161
Obrażenia od Galil (avg/round)
22.25.7
Obrażenia od Galil (avg/round)
28.95.7
Rzucenie dymówki na mapie
1614.8354
Procent strzałów w głowę
41%15%
Zabójstwa za pomocą GLOCK na mapie
31.4429
Wynik gracza (runda)
41981011
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
3
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Vertigo
80%
Nuke
67%
Inferno
55%
Overpass
20%
Ancient
17%
Anubis
14%
Mirage
12%
Ostatnie 5 map
Vertigo
80%
5
11
Nuke
100%
1
35
Inferno
55%
11
8
Overpass
80%
5
9
Ancient
67%
12
10
Anubis
46%
13
16
Mirage
38%
8
13
Ostatnie 5 map
Vertigo
0%
0
18
Nuke
33%
3
9
Inferno
0%
2
10
Overpass
60%
5
6
Ancient
50%
8
8
Anubis
60%
10
2
Mirage
50%
8
3
Informacja
Match analysis of NRG vs MIGHT by the Bo3.gg Team
In the CS2 match between NRG and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Mirage, and victory was secured by NRG. The MVP of this match was autimatic.
NRG analytics
The team NRG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 0 bombs during the match.
The standout players for NRG were autimatic contributed 18 kills and Brehze contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8043 overall damage.
On the defensive side, NRG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were danss contributed 12 kills and Snakes contributed 10 kills. 4985 of total damage by MIGHT could not prevent NRG from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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