Przewaga drużyn Ancient (M3)
Rekordy Ancient
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą USP na mapie
71.616
Obrażenia od USP (avg/round)
24.34.6
Obrażenia od koktajla Mołotowa (śr./runda)
9.12
Zabójstwa za pomocą USP na mapie
41.616
Zabójstwa za pomocą Galil kna mapie
61.8064
Obrażenia od Galil (avg/round)
18.15.6
Obrażenia od Deagle Eagle (avg/round)
17.65.4
Obrażenia od Galil (avg/round)
23.85.6
Eco wygrywa pełny zakup
1
Obrażenia (total/round)
44073
Informacja
Map Analysis of Ninjas in Pyjamas vs GODSENT by the Bo3.gg Team
Ninjas in Pyjamas on Ancient Analysis
Ninjas in Pyjamas demonstrated their prowers on Ancient, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Ninjas in Pyjamas on Ancient were dev1ce, who contributed 24 kills, and Plopski, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 10369 overall damage.
On the defensive side of Ancient, Ninjas in Pyjamas held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
GODSENT on Ancient Analysis
Ancient proved to be a challenging battleground for GODSENT, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for GODSENT on Ancient included latto, who contributed 18 kills, and dumau, who added 17 kills. Despite their individual efforts, inflicting 8409 total damage, GODSENT couldn't prevent Ninjas in Pyjamas from securing victory on Ancient
On the defensive side of Ancient, GODSENT struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Komentarze