Przewaga drużyn
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Obrażenia od granatu (avg/round)
11.83.4
Oślepienie flashem na mapie (opp)
8528
Rzucenie dymówki na mapie
2314.5022
Oślepienie flashem na mapie (opp)
7128
Obrażenia od koktajla Mołotowa (śr./runda)
9.52.1
Obrażenia (total/round)
39373
Wynik gracza (runda)
38511010
Obrażenia (total/round)
39373
Wynik gracza (runda)
37631010
Wynik gracza (runda)
36891010
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Inferno
64%
Mirage
53%
Vertigo
16%
Nuke
11%
Dust II
9%
Anubis
2%
Ancient
1%
Ostatnie 5 map
Inferno
64%
25
9
Mirage
0%
1
67
Vertigo
71%
17
18
Nuke
64%
42
5
Dust II
59%
22
14
Anubis
62%
50
2
Ancient
53%
38
21
Ostatnie 5 map
Inferno
0%
0
62
Mirage
53%
45
5
Vertigo
55%
29
8
Nuke
53%
30
16
Dust II
50%
18
14
Anubis
60%
30
13
Ancient
52%
31
19
Ostatnie wyniki
Łeb w łeb
Informacja
Match analysis of 3DMAX vs Monte by the Bo3.gg Team
In the CS2 match between 3DMAX and Monte, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Dust II, Vertigo, and victory was secured by 3DMAX. The MVP of this match was Lucky.
3DMAX analytics
The team 3DMAX secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 0 bombs during the match.
The standout players for 3DMAX were Lucky contributed 43 kills and Maka contributed 38 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18261 overall damage.
On the defensive side, 3DMAX held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Monte analytics
The team Monte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Monte were hades contributed 35 kills and dycha contributed 34 kills. 17060 of total damage by Monte could not prevent 3DMAX from securing the victory
On the defensive side, Monte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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