M80 Tablica wyników Ancient (M1)

+/-

WYNIKI RUND

24

9

0

+15

105

3:1

6

2

8.8

+39%

18

13

4

+5

108

4:1

6

0

7.6

+19%

18

12

7

+6

80

3:3

5

1

7.0

+25%

10

15

6

-5

72

0:1

2

0

5.3

-20%

8

13

10

-5

52

1:3

1

0

4.7

-24%

Ogółeml

78

62

27

+16

417

11:9

20

3

6.7

+8%

Evil Geniuses Tablica wyników Ancient (M1)

+/-

WYNIKI RUND

22

15

7

+7

125

5:1

6

1

8.9

+42%

16

15

2

+1

79

2:2

4

0

6.5

-5%

10

15

5

-5

60

0:3

2

1

5.0

-21%

8

16

4

-8

41

0:1

2

0

4.5

-36%

6

17

4

-11

44

2:4

0

0

4.2

-37%

Ogółeml

62

78

22

-16

349

9:11

14

2

5.8

-12%

Przewaga drużyn Ancient (M1)
Informacja
Map Analysis of M80 vs Evil Geniuses by the Bo3.gg Team

M80 on Ancient Analysis

M80 demonstrated their prowers on Ancient, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for M80 on Ancient were slaxz-, who contributed 24 kills, and Swisher, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8340 overall damage.


On the defensive side of Ancient, M80 held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Evil Geniuses on Ancient Analysis

Ancient proved to be a challenging battleground for Evil Geniuses, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Evil Geniuses on Ancient included Jeorge, who contributed 22 kills, and Junior, who added 16 kills. Despite their individual efforts, inflicting 6984 total damage, Evil Geniuses couldn't prevent M80 from securing victory on Ancient


On the defensive side of Ancient, Evil Geniuses struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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