0 Komentarze
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą USP na mapie
31.5986
Clutch (przeciwnicy)
2
Zabójstwa za pomocą noża
11
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Nuke
100%
Dust II
60%
Vertigo
40%
Ancient
40%
Anubis
35%
Inferno
33%
Mirage
3%
Ostatnie 5 map
Nuke
100%
1
0
Dust II
100%
3
0
Vertigo
0%
3
0
Ancient
25%
4
0
Anubis
25%
4
0
Inferno
33%
3
0
Mirage
50%
4
0
Ostatnie 5 map
Nuke
0%
2
0
Dust II
40%
5
0
Vertigo
40%
5
0
Ancient
65%
20
0
Anubis
60%
10
0
Inferno
0%
0
0
Mirage
53%
15
0
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- wwlll
- wwlll
Informacja
Match analysis of Lausanne SE vs GODSENT by the Bo3.gg Team
In the CS2 match between Lausanne SE and GODSENT, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Mirage, and victory was secured by GODSENT. The MVP of this match was Sn0w.
GODSENT analytics
The team GODSENT secured 13 out of 19 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 2 bombs during the match.
The standout players for GODSENT were Sn0w contributed 22 kills and mogv contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8075 overall damage.
On the defensive side, GODSENT held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
Lausanne SE analytics
The team Lausanne SE managed to secure 6 out of 19 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Lausanne SE were choiv7 contributed 13 kills and AwaykeN contributed 11 kills. 6333 of total damage by Lausanne SE could not prevent GODSENT from securing the victory
On the defensive side, Lausanne SE struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Komentarze