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Przewaga drużyn Ancient (M0)
Rekordy Ancient
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą M4A1 na mapie
154.6963
Obrażenia od M4A1 (avg/round)
58.216.7
Zabójstwa za pomocą M4A1 na mapie
194.6963
Obrażenia od M4A1 (avg/round)
77.416.7
Zabójstwa za pomocą USP na mapie
51.616
Obrażenia od USP (avg/round)
18.84.6
Obrażenia (total/round)
41373
Obrażenia (total/round)
42073
Wynik gracza (runda)
41231012
Wynik gracza (runda)
40871012
Informacja
Map Analysis of Into the Breach vs Astralis Talent by the Bo3.gg Team
Astralis Talent on Ancient Analysis
Astralis Talent demonstrated their prowers on Ancient, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Astralis Talent on Ancient were Fessor, who contributed 32 kills, and vigg0, who added 29 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 10798 overall damage.
On the defensive side of Ancient, Astralis Talent held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Into the Breach on Ancient Analysis
Ancient proved to be a challenging battleground for Into the Breach, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Into the Breach on Ancient included dobbo, who contributed 26 kills, and CYPHER, who added 15 kills. Despite their individual efforts, inflicting 8099 total damage, Into the Breach couldn't prevent Astralis Talent from securing victory on Ancient
On the defensive side of Ancient, Into the Breach struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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