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Przewaga drużyn Ancient (M1)
Składy
Skład
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Vertigo
100%
Mirage
63%
Inferno
50%
Ancient
17%
Overpass
0%
Nuke
0%
Anubis
0%
Ostatnie 5 map
Vertigo
0%
0
6
Mirage
63%
8
0
Inferno
50%
6
5
Ancient
50%
8
0
Overpass
0%
3
0
Nuke
0%
2
2
Anubis
67%
3
0
Ostatnie 5 map
Vertigo
100%
1
0
Mirage
0%
1
0
Inferno
100%
1
1
Ancient
33%
3
0
Overpass
0%
0
1
Nuke
0%
0
1
Anubis
67%
3
0
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
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Informacja
Map Analysis of HOTU vs FLuffy Gangsters by the Bo3.gg Team
FLuffy Gangsters on Ancient Analysis
FLuffy Gangsters demonstrated their prowers on Ancient, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for FLuffy Gangsters on Ancient were b1st, who contributed 25 kills, and h1ghnesS, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 9433 overall damage.
On the defensive side of Ancient, FLuffy Gangsters held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
HOTU on Ancient Analysis
Ancient proved to be a challenging battleground for HOTU, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for HOTU on Ancient included nitzie, who contributed 16 kills, and anttzz, who added 19 kills. Despite their individual efforts, inflicting 8716 total damage, HOTU couldn't prevent FLuffy Gangsters from securing victory on Ancient
On the defensive side of Ancient, HOTU struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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