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Przewaga drużyn
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Obrażenia od USP (avg/round)
15.94.8
Zabójstwa za pomocą GLOCK na mapie
31.4516
Wynik gracza (runda)
42431010
Strzały (total/round)
9216
Strzały (total/round)
10016
Strzały (total/round)
11516
Multikill x-
4
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Czas trwania oślepienia flashem w rundzie (sec)
00:15s00:05s
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Dust II
33%
Vertigo
29%
Ancient
18%
Mirage
16%
Nuke
11%
Anubis
5%
Inferno
0%
Ostatnie 5 map
Dust II
33%
6
10
Vertigo
29%
7
15
Ancient
68%
44
0
Mirage
59%
17
1
Nuke
56%
25
1
Anubis
30%
27
5
Inferno
0%
2
24
Ostatnie 5 map
Dust II
0%
0
0
Vertigo
0%
1
0
Ancient
50%
4
0
Mirage
43%
7
0
Nuke
67%
3
0
Anubis
25%
4
0
Inferno
0%
2
0
Informacja
Match analysis of HOTU vs Daystar by the Bo3.gg Team
In the CS2 match between HOTU and Daystar, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Ancient, Mirage, and victory was secured by HOTU. The MVP of this match was Re1GN.
HOTU analytics
The team HOTU secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Mirage. They also successfully set 0 bombs during the match.
The standout players for HOTU were Re1GN contributed 34 kills and fineshine contributed 34 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 15941 overall damage.
On the defensive side, HOTU held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Daystar analytics
The team Daystar managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Daystar were mAnGo contributed 29 kills and Speedie-- contributed 25 kills. 13797 of total damage by Daystar could not prevent HOTU from securing the victory
On the defensive side, Daystar struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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