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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą AK47 na mapie
116.5019
Zabójstwa za pomocą Galil kna mapie
41.8164
Wymiany na mapie
7.923.428
Szybka Runda (sec)
00:32s01:55s
Obrażenia (total/round)
39973
Obrażenia (total/round)
40073
Wynik gracza (runda)
43281010
Multikill x-
4
Clutch (przeciwnicy)
2
Zabójstwa za pomocą noża
11
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Mirage
47%
Ancient
26%
Dust II
25%
Vertigo
21%
Anubis
21%
Inferno
13%
Nuke
0%
Ostatnie 5 map
Mirage
67%
6
5
Ancient
25%
12
1
Dust II
0%
0
0
Vertigo
17%
6
2
Anubis
0%
1
12
Inferno
60%
5
2
Nuke
50%
2
4
Ostatnie 5 map
Mirage
20%
5
9
Ancient
51%
37
0
Dust II
25%
4
0
Vertigo
38%
13
1
Anubis
21%
14
2
Inferno
73%
11
1
Nuke
50%
12
1
Informacja
Match analysis of GODSENT vs Viperio by the Bo3.gg Team
In the CS2 match between GODSENT and Viperio, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by GODSENT. The MVP of this match was Sn0w.
GODSENT analytics
The team GODSENT secured 13 out of 18 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 2 bombs during the match.
The standout players for GODSENT were Sn0w contributed 22 kills and Cham contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8098 overall damage.
On the defensive side, GODSENT held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
Viperio analytics
The team Viperio managed to secure 5 out of 18 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Viperio were Swicher contributed 15 kills and dezt contributed 14 kills. 6191 of total damage by Viperio could not prevent GODSENT from securing the victory
On the defensive side, Viperio struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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