0 Komentarze
Przewaga drużyn Dust II (M1)
Rekordy Dust II
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Oślepienie flashem na mapie (opp)
8330
Czas trwania oślepienia flashem na mapie (sec)
01:46s00:39s
Oślepienie flashem na mapie (opp)
10030
Oślepienie flashem na mapie (opp)
8230
Oślepienie flashem na mapie (opp)
10130
Zabójstwa za pomocą M4A1 na mapie
154.6963
Obrażenia od M4A1 (avg/round)
50.616.7
Zabójstwa za pomocą USP na mapie
51.616
Obrażenia od USP (avg/round)
13.94.6
Multikill x-
4
Informacja
Map Analysis of Gaimin Gladiators vs MIBR by the Bo3.gg Team
MIBR on Dust II Analysis
MIBR demonstrated their prowers on Dust II, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for MIBR on Dust II were Tuurtle, who contributed 30 kills, and JOTA, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 11114 overall damage.
On the defensive side of Dust II, MIBR held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Gaimin Gladiators on Dust II Analysis
Dust II proved to be a challenging battleground for Gaimin Gladiators, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Gaimin Gladiators on Dust II included Jazzpimp, who contributed 23 kills, and nosraC, who added 15 kills. Despite their individual efforts, inflicting 9058 total damage, Gaimin Gladiators couldn't prevent MIBR from securing victory on Dust II
On the defensive side of Dust II, Gaimin Gladiators struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Komentarze