Fiend Tablica wyników Inferno (M1)

+/-

WYNIKI RUND

18

15

4

+3

94

3:0

5

0

7.4

0%

11

18

2

-7

59

2:2

2

0

5.1

-22%

8

16

4

-8

63

2:4

0

0

4.8

-22%

8

13

0

-5

51

1:2

0

0

4.7

-29%

9

15

1

-6

47

1:3

2

0

4.5

-37%

Ogółeml

54

77

11

-23

314

9:11

9

0

5.3

-22%

Young Ninjas Tablica wyników Inferno (M1)

+/-

WYNIKI RUND

24

11

4

+13

106

2:3

7

1

8.6

+43%

16

10

9

+6

81

0:2

4

0

7.0

+32%

12

12

4

0

74

4:1

2

0

6.7

+8%

12

9

6

+3

84

2:1

3

0

6.6

+13%

13

12

4

+1

66

3:2

3

0

6.1

-3%

Ogółeml

77

54

27

+23

411

11:9

19

1

7.0

+19%

Przewaga drużyn Inferno (M1)
Informacja
Map Analysis of Fiend vs Young Ninjas by the Bo3.gg Team

Young Ninjas on Inferno Analysis

Young Ninjas demonstrated their prowers on Inferno, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Young Ninjas on Inferno were sapec, who contributed 24 kills, and ztr, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8214 overall damage.


On the defensive side of Inferno, Young Ninjas held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Fiend on Inferno Analysis

Inferno proved to be a challenging battleground for Fiend, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Fiend on Inferno included dream3r, who contributed 18 kills, and v1c7oR, who added 11 kills. Despite their individual efforts, inflicting 6281 total damage, Fiend couldn't prevent Young Ninjas from securing victory on Inferno


On the defensive side of Inferno, Fiend struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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