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Przewaga drużyn Ancient (M2)
Rekordy Ancient
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zwycięska passa rund
143
Szybkie podłożenie bomby (sec)
00:30s01:30s
Szybkie podłożenie bomby (sec)
00:24s01:30s
Zabójstwa za pomocą Desert Eagle na mapie
41.6964
Obrażenia od Deagle Eagle (avg/round)
20.55.4
Zabójstwa za pomocą USP na mapie
31.616
Obrażenia od granatu (avg/round)
11.53.4
Zabójstwa za pomocą M4A4 na mapie
83.6448
Strzały (total/round)
8316
Multikill x-
4
Informacja
Map Analysis of Enterprise vs Singularity by the Bo3.gg Team
Singularity on Ancient Analysis
Singularity demonstrated their prowers on Ancient, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Singularity on Ancient were nestee, who contributed 21 kills, and POLO, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8770 overall damage.
On the defensive side of Ancient, Singularity held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Enterprise on Ancient Analysis
Ancient proved to be a challenging battleground for Enterprise, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Enterprise on Ancient included manguss, who contributed 10 kills, and system, who added 11 kills. Despite their individual efforts, inflicting 5774 total damage, Enterprise couldn't prevent Singularity from securing victory on Ancient
On the defensive side of Ancient, Enterprise struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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