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Przewaga drużyn Ancient (M0)
Rekordy Ancient
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Szybkie podłożenie bomby (sec)
00:25s01:28s
Zabójstwa za pomocą Galil kna mapie
41.8115
Obrażenia od Galil (avg/round)
18.45.6
Obrażenia od granatu (avg/round)
13.53.4
Obrażenia od koktajla Mołotowa (śr./runda)
6.92
Zabójstwa za pomocą Galil kna mapie
41.8115
Obrażenia od Galil (avg/round)
19.55.6
Oślepienie flashem na mapie (opp)
5530
Rzucenie dymówki na mapie
2015.0791
Zabójstwa za pomocą AK47 na mapie
136.7456
Informacja
Map Analysis of ENCE vs Ninjas in Pyjamas by the Bo3.gg Team
ENCE on Ancient Analysis
ENCE demonstrated their prowers on Ancient, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for ENCE on Ancient were Nertz, who contributed 17 kills, and VLDN, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7555 overall damage.
On the defensive side of Ancient, ENCE held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Ninjas in Pyjamas on Ancient Analysis
Ancient proved to be a challenging battleground for Ninjas in Pyjamas, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Ninjas in Pyjamas on Ancient included k0nfig, who contributed 14 kills, and maxster, who added 9 kills. Despite their individual efforts, inflicting 6032 total damage, Ninjas in Pyjamas couldn't prevent ENCE from securing victory on Ancient
On the defensive side of Ancient, Ninjas in Pyjamas struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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