BESTIA Tablica wyników

+/-

WYNIK MAP

45

33

17

+12

101

6:8

11

3

Mirage7.6

6.4

+21%

33

31

6

+2

72

3:3

10

0

Mirage7.3

5.8

-1%

30

37

9

-7

71

4:6

4

2

Mirage6.1

5.5

-6%

28

33

23

-5

62

5:6

9

0

Mirage5.7

5.5

-3%

28

35

12

-7

60

2:7

6

0

Mirage5.2

5.3

-7%

6

8

1

-2

23

0:1

2

0

Inferno4.5

4.5

-21%

Ogółeml

170

177

68

-7

389

20:31

42

5

Inferno4.8

5.5

-3%

Bounty Hunters Tablica wyników

+/-

WYNIK MAP

41

39

8

+2

86

11:8

11

0

Mirage7.1

7.3

+9%

21

12

6

+9

126

4:1

5

0

Mirage7.1

7.3

+30%

41

30

18

+11

88

8:1

11

0

Mirage7.8

7.2

+10%

37

30

8

+7

86

5:2

12

1

Mirage5.5

6.7

+4%

13

9

7

+4

73

2:2

3

0

Mirage5.5

6.7

-1%

34

36

7

-2

73

6:6

6

0

Mirage5.1

6.5

0%

18

11

3

+7

91

3:2

5

1

Mirage5.1

6.5

+13%

10

11

6

-1

58

0:2

2

0

Nuke5.4

5.4

-9%

20

35

8

-15

50

1:3

3

1

Mirage4.4

5.1

-14%

12

14

3

-2

72

2:1

1

0

Mirage4.4

5.1

+6%

Ogółeml

247

227

74

+20

804

42:28

59

3

Nuke6.9

6.4

+5%

SkinClub Worldwide
score predict & Analytics Insights
2 - 0
2 - 1
Wynik
1 - 2
0 - 2
Przewaga drużyn

Mapy

Wynik

5.5

6.4

Mirage0.6

Wygrane rundy

23

26

Mirage3

Zabójstwa

170

173

Mirage11

Obrażenia

18.86K

19.46K

Mirage856

Ekonomia

1.43M

1.45M

Mirage41900

RekordyMecz

Rekord/Czas/Mapa

W/Ś

Ustaw według

Rywal

Szybka Runda (sec)

  •  Nuke

00:30s01:55s

Szybka Runda (sec)

  •  Nuke

00:23s01:55s

Szybka Runda (sec)

  •  Nuke

00:33s01:55s

Wynik gracza (runda)

  •  Nuke

35161010

Wynik gracza (runda)

  •  Nuke

35331010

Wynik gracza (runda)

  •  Nuke

36291010

Clutch (przeciwnicy)

  •  Nuke

2

Clutch (przeciwnicy)

  •  Nuke

3

Szybkie podłożenie bomby (sec)

  •  Inferno

00:32s01:25s

Szybkie podłożenie bomby (sec)

  •  Inferno

00:31s01:25s

Składy
Skład
Wybory i zakazy

Obecnie nie ma żadnych informacji związanych z tym projektem mapy
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy

Dust II

47%

Mirage

29%

Inferno

22%

Ancient

18%

Nuke

6%

Anubis

2%

Vertigo

0%

Ostatnie 5 map

Dust II

33%

3

8

w
l
l
fb

Mirage

36%

28

29

w
l
l
w
l

Inferno

60%

35

1

w
l
l
l
l

Ancient

38%

16

10

l
l
w
l
l

Nuke

52%

23

27

w
w
w
w
l

Anubis

44%

36

1

l
w
w
l
l

Vertigo

0%

0

59

fb
fb
fb
fb
fb

Ostatnie 5 map

Dust II

80%

5

7

l
fb
w
w
w

Mirage

65%

20

1

l
l
w
l
l

Inferno

82%

11

6

w
w
w
w
w

Ancient

56%

16

2

w
w
l
w
l

Nuke

58%

19

0

l
w
w
w
l

Anubis

42%

12

4

l
l
w
w
fb

Vertigo

0%

2

9

fb
fb
fb
fb
fb
Ostatnie wyniki
Poprzednie mecze
Informacja
Match analysis of BESTIA vs Bounty Hunters by the Bo3.gg Team

In the CS2 match between BESTIA and Bounty Hunters, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Nuke, Inferno, Mirage, and victory was secured by Bounty Hunters. The MVP of this match was SHOOWTiME.


Bounty Hunters analytics

The team Bounty Hunters secured 39 out of 71 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 7 bombs during the match.


The standout players for Bounty Hunters were SHOOWTiME contributed 41 kills and SHOOWTiME contributed 21 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27452 overall damage.


On the defensive side, Bounty Hunters held their ground firmly, successfully defending 17 bomb plants. Their defensive coordination and site control proved to be crucial.


BESTIA analytics

The team BESTIA managed to secure 32 out of 71 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 8 plants during the match did not lead the team to victory.


The standout players for BESTIA were luchov contributed 45 kills and tomaszin contributed 33 kills. 18863 of total damage by BESTIA could not prevent Bounty Hunters from securing the victory


On the defensive side, BESTIA struggled to hold their ground, successfully defending 10 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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