Rekordy Ancient
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą M4A1 na mapie
184.6963
Obrażenia od M4A1 (avg/round)
45.616.7
Obrażenia od USP (avg/round)
14.94.6
Zabójstwa na mapie
38.0817.5558
Zabójstwa kolegów z drużyny
1
Obrażenia od koktajla Mołotowa (total/round)
9023.8
Obrażenia od granatu (total/round)
10226.8
Czas trwania oślepienia flashem w rundzie (sec)
00:16s00:05s
Czas trwania oślepienia flashem w rundzie (sec)
00:19s00:05s
Czas trwania oślepienia flashem w rundzie (sec)
00:15s00:05s
Informacja
Map Analysis of Astralis vs 1WIN by the Bo3.gg Team
Astralis on Ancient Analysis
Astralis demonstrated their prowers on Ancient, securing 15 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Astralis on Ancient were blameF, who contributed 34 kills, and MistR, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 9673 overall damage.
On the defensive side of Ancient, Astralis held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
1WIN on Ancient Analysis
Ancient proved to be a challenging battleground for 1WIN, as they managed to secure 10 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 1WIN on Ancient included TRAVIS, who contributed 20 kills, and deko, who added 18 kills. Despite their individual efforts, inflicting 8686 total damage, 1WIN couldn't prevent Astralis from securing victory on Ancient
On the defensive side of Ancient, 1WIN struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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