Przewaga drużyn
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Wynik gracza (runda)
35201012
Multikill x-
4
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
3
Zabójstwa kolegów z drużyny
1
Zabójstwa za pomocą noża
11
Czas trwania oślepienia flashem w rundzie (sec)
00:18s00:05s
Rozbrojenie w ostatniej sekundzie
01:26s
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Vertigo
50%
Inferno
40%
Nuke
30%
Ancient
20%
Anubis
17%
Overpass
16%
Mirage
7%
Ostatnie 5 map
Vertigo
0%
0
26
Inferno
40%
10
10
Nuke
50%
14
7
Ancient
40%
15
1
Anubis
50%
6
7
Overpass
44%
16
8
Mirage
64%
14
3
Ostatnie 5 map
Vertigo
50%
2
0
Inferno
0%
0
11
Nuke
80%
5
0
Ancient
20%
5
3
Anubis
67%
3
5
Overpass
60%
5
4
Mirage
71%
7
1
Informacja
Match analysis of ARCRED vs Space by the Bo3.gg Team
In the CS2 match between ARCRED and Space, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Ancient, and victory was secured by Space. The MVP of this match was leri511.
Space analytics
The team Space secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 0 bombs during the match.
The standout players for Space were leri511 contributed 58 kills and enzero contributed 50 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26048 overall damage.
On the defensive side, Space held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ARCRED analytics
The team ARCRED managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ARCRED were Ryujin contributed 60 kills and DSSj contributed 51 kills. 24864 of total damage by ARCRED could not prevent Space from securing the victory
On the defensive side, ARCRED struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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