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77
35
30
+42
464
12:5
20
1
Inferno7.5
+32%
Przewaga drużyn
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą GLOCK na mapie
31.4456
Strzały w głowę na mapie
15.980.3141
Szybka Runda (sec)
00:19s01:55s
Szybka Runda (sec)
00:14s01:55s
Wynik gracza (runda)
38391011
Wynik gracza (runda)
41661011
Multikill x-
4
Clutch (przeciwnicy)
4
Clutch (przeciwnicy)
3
Składy
Skład
Starter
Starter
Starter
Starter
Starter
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Nuke
80%
Vertigo
47%
Anubis
44%
Inferno
42%
Mirage
40%
Overpass
33%
Ancient
0%
Ostatnie 5 map
Nuke
0%
2
1
Vertigo
100%
1
2
Anubis
0%
2
0
Inferno
0%
2
3
Mirage
0%
0
7
Overpass
0%
1
6
Ancient
0%
2
1
Ostatnie 5 map
Nuke
80%
10
6
Vertigo
53%
15
4
Anubis
44%
9
16
Inferno
42%
12
3
Mirage
40%
10
14
Overpass
33%
3
17
Ancient
0%
0
27
Ostatnie wyniki
Poprzednie mecze
- lwlll
- wllll
Informacja
Match analysis of Arcade vs Bad News Kangaroos by the Bo3.gg Team
In the CS2 match between Arcade and Bad News Kangaroos, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by Bad News Kangaroos. The MVP of this match was ADDICT.
Bad News Kangaroos analytics
The team Bad News Kangaroos secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for Bad News Kangaroos were ADDICT contributed 19 kills and HaZR contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7893 overall damage.
On the defensive side, Bad News Kangaroos held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Arcade analytics
The team Arcade managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Arcade were apocdud contributed 10 kills and void contributed 8 kills. 4187 of total damage by Arcade could not prevent Bad News Kangaroos from securing the victory
On the defensive side, Arcade struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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