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Przewaga drużyn Inferno (M1)
Rekordy Inferno
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Obrażenia od granatu (avg/round)
14.23.4
Obrażenia od granatu (avg/round)
173.4
Rzucenie dymówki na mapie
2714.3232
Obrażenia (total/round)
38473
Multikill x-
4
Obrażenia od granatu (total/round)
10526.1
Obrażenia od granatu (total/round)
16526.1
Czas trwania oślepienia flashem w rundzie (sec)
00:23s00:05s
Czas trwania oślepienia flashem w rundzie (sec)
00:19s00:05s
Informacja
Map Analysis of 3DMAX vs CYBERSHOKE by the Bo3.gg Team
3DMAX on Inferno Analysis
3DMAX demonstrated their prowers on Inferno, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 3DMAX on Inferno were Maka, who contributed 23 kills, and Lucky, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8452 overall damage.
On the defensive side of Inferno, 3DMAX held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
CYBERSHOKE on Inferno Analysis
Inferno proved to be a challenging battleground for CYBERSHOKE, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for CYBERSHOKE on Inferno included FenomeN, who contributed 22 kills, and sstiNiX, who added 13 kills. Despite their individual efforts, inflicting 8150 total damage, CYBERSHOKE couldn't prevent 3DMAX from securing victory on Inferno
On the defensive side of Inferno, CYBERSHOKE struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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