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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Szybka Runda (sec)
00:26s01:55s
Szybka Runda (sec)
00:15s01:55s
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Mirage
34%
Dust II
20%
Vertigo
14%
Nuke
5%
Inferno
4%
Anubis
3%
Ancient
1%
Ostatnie 5 map
Mirage
48%
21
1
Dust II
53%
15
2
Vertigo
14%
7
11
Nuke
50%
2
18
Inferno
67%
12
2
Anubis
45%
11
4
Ancient
69%
16
4
Ostatnie 5 map
Mirage
82%
22
3
Dust II
33%
6
13
Vertigo
0%
1
27
Nuke
45%
11
11
Inferno
63%
16
4
Anubis
48%
23
2
Ancient
70%
23
3
Informacja
Match analysis of 1WIN vs 500 by the Bo3.gg Team
In the CS2 match between 1WIN and 500, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by 1WIN. The MVP of this match was cronuss.
1WIN analytics
The team 1WIN secured 13 out of 22 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 3 bombs during the match.
The standout players for 1WIN were cronuss contributed 27 kills and Hobbit contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8830 overall damage.
On the defensive side, 1WIN held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
500 analytics
The team 500 managed to secure 9 out of 22 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for 500 were Rainwaker contributed 21 kills and CeRq contributed 11 kills. 7982 of total damage by 500 could not prevent 1WIN from securing the victory
On the defensive side, 500 struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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