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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:32s01:30s
Fast bomb plant (sec)
00:28s01:30s
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
13.63.8
AK47 kills on a map
146.732
AK47 damage (avg/round)
6125.3
USP damage (avg/round)
14.34.6
Flash duration on a map (sec)
01:17s00:39s
Trades on a map
9.023.5084
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Dust II
60%
Nuke
50%
Anubis
33%
Vertigo
17%
Ancient
10%
Inferno
9%
Mirage
3%
Overpass
2%
Last 5 maps
Dust II
60%
5
4
Nuke
100%
1
33
Anubis
67%
3
5
Vertigo
33%
6
16
Ancient
54%
13
2
Inferno
53%
19
4
Mirage
47%
17
12
Overpass
56%
9
6
Last 5 maps
Dust II
0%
0
12
Nuke
50%
8
8
Anubis
100%
1
9
Vertigo
50%
6
13
Ancient
64%
11
5
Inferno
62%
13
3
Mirage
50%
10
7
Overpass
58%
12
7
Info
Match analysis of OG vs 00NATION by the Bo3.gg Team
In the CS2 match between OG and 00NATION, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Mirage, Ancient, and victory was secured by OG. The MVP of this match was NEOFRAG.
OG analytics
The team OG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 0 bombs during the match.
The standout players for OG were NEOFRAG contributed 50 kills and degster contributed 51 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 24229 overall damage.
On the defensive side, OG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were coldzera contributed 48 kills and latto contributed 40 kills. 21541 of total damage by 00NATION could not prevent OG from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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