Ancient
13 - 6
Nuke
3 - 13
ThunderFlash Tableau des résultats Nuke (M2)

+/-

SCORES DES RONDS

16

13

1

+3

90

2:2

4

0

6.9

+36%

10

13

2

-3

74

0:2

3

1

5.6

-8%

6

13

3

-7

59

1:2

2

0

4.8

-27%

5

11

3

-6

60

0:2

1

0

4.6

-24%

3

14

4

-11

38

1:3

0

0

3.7

-56%

Total

40

64

13

-24

320

4:11

10

1

5.1

-16%

M1 Tableau des résultats Nuke (M2)

+/-

SCORES DES RONDS

17

7

8

+10

112

2:1

6

1

8.8

+69%

15

7

5

+8

88

2:0

5

0

7.1

+45%

13

9

2

+4

75

5:0

3

0

6.9

+26%

12

10

8

+2

98

2:3

4

0

6.9

+26%

7

9

3

-2

63

0:0

1

0

4.9

0%

Total

64

42

26

+22

437

11:4

19

1

6.9

+42%

avantage aux équipes Nuke (M2)
Informations
Map Analysis of ThunderFlash vs M1 by the Bo3.gg Team

M1 on Nuke Analysis

M1 demonstrated their prowers on Nuke, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for M1 on Nuke were Sk1tt, who contributed 17 kills, and Baljs, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 6549 overall damage.


On the defensive side of Nuke, M1 held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ThunderFlash on Nuke Analysis

Nuke proved to be a challenging battleground for ThunderFlash, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ThunderFlash on Nuke included Klameczka, who contributed 16 kills, and Ex1st, who added 10 kills. Despite their individual efforts, inflicting 4798 total damage, ThunderFlash couldn't prevent M1 from securing victory on Nuke


On the defensive side of Nuke, ThunderFlash struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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