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avantage aux équipes Ancient (M2)
Records Ancient
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:22s01:26s
Plantation de bombe rapide (sec)
00:25s01:26s
Plantation de bombe rapide (sec)
00:29s01:26s
Éliminations avec Tec-9 en moyenne par carte
31.3023
Dégâts avec Tec-9 en moyenne (par tour)
12.73.5
Éliminations avec Galil en moyenne par carte
31.8171
Éliminations avec M4A4 en moyenne par carte
63.4961
Dégâts avec M4A4 en moyenne (par tour)
42.912.1
Éliminations avec Galil en moyenne par carte
41.8171
Dégâts avec Galil en moyenne (par tour)
25.95.8
Informations
Map Analysis of ThunderFlash vs Aurora Young Blud by the Bo3.gg Team
Aurora Young Blud on Ancient Analysis
Aurora Young Blud demonstrated their prowers on Ancient, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Aurora Young Blud on Ancient were bluewh1te, who contributed 19 kills, and bl1x1, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7107 overall damage.
On the defensive side of Ancient, Aurora Young Blud held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
ThunderFlash on Ancient Analysis
Ancient proved to be a challenging battleground for ThunderFlash, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for ThunderFlash on Ancient included hfah, who contributed 11 kills, and Klameczka, who added 9 kills. Despite their individual efforts, inflicting 5052 total damage, ThunderFlash couldn't prevent Aurora Young Blud from securing victory on Ancient
On the defensive side of Ancient, ThunderFlash struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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