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avantage aux équipes Inferno (M1)
Records Inferno
Record/Temps/Carte
Val/M
Établi par
Adversaire
Série de victoires de l'équipe
153
Dégâts avec Galil en moyenne (par tour)
18.65.6
Éliminations avec M4A4 en moyenne par carte
93.6448
Éliminations avec AWP en moyenne par carte
256.5798
Dégâts avec AWP en moyenne (par tour)
109.921.6
Dégâts des grenades HE en moyenne (par tour)
13.83.4
Éliminations avec M4A4 en moyenne par carte
83.6448
Dégâts avec M4A4 en moyenne (par tour)
37.112.7
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:39s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
6230
Informations
Map Analysis of TeamOne vs Third Impact by the Bo3.gg Team
TeamOne on Inferno Analysis
TeamOne demonstrated their prowers on Inferno, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for TeamOne on Inferno were Maluk3, who contributed 27 kills, and pesadelo, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9681 overall damage.
On the defensive side of Inferno, TeamOne held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Third Impact on Inferno Analysis
Inferno proved to be a challenging battleground for Third Impact, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Third Impact on Inferno included walker, who contributed 20 kills, and insane, who added 10 kills. Despite their individual efforts, inflicting 5715 total damage, Third Impact couldn't prevent TeamOne from securing victory on Inferno
On the defensive side of Inferno, Third Impact struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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