Take Flyte Tableau des résultats Inferno (M2)

+/-

SCORES DES RONDS

16

16

4

0

80

4:2

4

0

6.4

+13%

18

18

2

0

73

3:3

5

1

6.2

-7%

13

20

3

-7

67

3:2

2

0

5.2

-25%

11

20

2

-9

51

2:3

3

0

4.6

-25%

7

19

6

-12

50

-1:1

2

0

4.2

-31%

Total

65

93

17

-28

321

11:11

16

1

5.3

-15%

Wildcard Tableau des résultats Inferno (M2)

+/-

SCORES DES RONDS

24

13

6

+11

106

3:3

7

0

7.6

+29%

21

13

4

+8

93

1:0

7

0

7.1

+22%

16

13

5

+3

73

5:3

3

0

6.5

+7%

19

10

2

+9

60

1:2

5

1

6.4

+8%

12

17

5

-5

58

2:4

2

0

5.2

-19%

Total

92

66

22

+26

389

12:12

24

1

6.6

+9%

avantage aux équipes Inferno (M2)
Informations
Map Analysis of Take Flyte vs Wildcard by the Bo3.gg Team

Wildcard on Inferno Analysis

Wildcard demonstrated their prowers on Inferno, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Wildcard on Inferno were freshie, who contributed 24 kills, and brett, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9734 overall damage.


On the defensive side of Inferno, Wildcard held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Inferno Analysis

Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Inferno included nicx, who contributed 16 kills, and Umar, who added 18 kills. Despite their individual efforts, inflicting 8030 total damage, Take Flyte couldn't prevent Wildcard from securing victory on Inferno


On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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