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52
77
21
-25
328
3:15
11
2
-11%
avantage aux équipes Dust II (M2)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éblouissements par flash en moyenne sur une carte (opp)
5728
Éliminations avec USP en moyenne par carte
31.5986
Dégâts avec USP en moyenne (par tour)
16.14.8
Dégâts avec M4A1 en moyenne (par tour)
44.416.3
Éliminations avec Glock en moyenne par carte
41.4516
Dégâts avec Glock en moyenne (par tour)
20.94.2
Éliminations avec USP en moyenne par carte
41.5986
Dégâts avec USP en moyenne (par tour)
20.44.8
Dégâts avec Glock en moyenne (par tour)
15.24.2
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:07s00:36s
Informations
Map Analysis of Take Flyte vs Alter Iron by the Bo3.gg Team
Alter Iron on Dust II Analysis
Alter Iron demonstrated their prowers on Dust II, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Alter Iron on Dust II were Arias, who contributed 15 kills, and Keiti, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 8096 overall damage.
On the defensive side of Dust II, Alter Iron held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Take Flyte on Dust II Analysis
Dust II proved to be a challenging battleground for Take Flyte, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Take Flyte on Dust II included Grave, who contributed 16 kills, and CHAMP, who added 13 kills. Despite their individual efforts, inflicting 5912 total damage, Take Flyte couldn't prevent Alter Iron from securing victory on Dust II
On the defensive side of Dust II, Take Flyte struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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