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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec M4A1 en moyenne par carte
104.306
Éliminations avec USP en moyenne par carte
41.5972
Round rapide (sec)
00:27s01:55s
Round rapide (sec)
00:24s01:55s
Round rapide (sec)
00:31s01:55s
Round rapide (sec)
00:28s01:55s
Score du joueur (round)
37841010
Score du joueur (round)
36191010
Score du joueur (round)
36911010
Multikills x-
4
Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Historique Taux de victoire par carte 6 derniers mois
Nuke
s
100%
Ancient
B
100%
Anubis
B
100%
Dust II
B
50%
Inferno
0%
Mirage
0%
Dernières 5 cartes
Nuke
100%
1
0
Ancient
0%
2
0
Anubis
0%
0
0
Dust II
0%
1
0
Inferno
0%
0
0
Mirage
0%
0
0
Dernières 5 cartes
Nuke
0%
0
1
Ancient
100%
3
1
Anubis
100%
2
0
Dust II
50%
4
0
Inferno
0%
0
1
Mirage
0%
2
0
Derniers résultats
Face à face
Matchs précédents
- ppgpp
- gpggp
Informations
Match analysis of small rejuice vs BACKWHENEVER by the Bo3.gg Team
In the CS2 match between small rejuice and BACKWHENEVER, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by BACKWHENEVER. The MVP of this match was 1corim.
BACKWHENEVER analytics
The team BACKWHENEVER secured 13 out of 19 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 2 bombs during the match.
The standout players for BACKWHENEVER were 1corim contributed 16 kills and calamity contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8064 overall damage.
On the defensive side, BACKWHENEVER held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control proved to be crucial.
small rejuice analytics
The team small rejuice managed to secure 6 out of 19 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for small rejuice were feral contributed 17 kills and Muddy contributed 15 kills. 6551 of total damage by small rejuice could not prevent BACKWHENEVER from securing the victory
On the defensive side, small rejuice struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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