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Sharks Tableau des résultats Inferno (M1)

+/-

SCORES DES RONDS

17

10

4

+7

118

0:1

6

0

7.7

+37%

13

6

5

+7

88

4:1

3

1

7.3

+28%

14

5

8

+9

94

2:2

4

0

7.1

+30%

14

8

4

+6

76

0:0

5

0

6.6

+20%

11

9

3

+2

72

4:2

2

0

6.1

+10%

Total

69

38

24

+31

448

10:6

20

1

7.0

+25%

Take Flyte Tableau des résultats Inferno (M1)

+/-

SCORES DES RONDS

11

14

4

-3

85

0:2

2

0

5.9

-2%

9

15

3

-6

54

2:0

3

0

5.5

-13%

7

15

3

-8

52

1:0

2

0

5.1

-28%

6

13

4

-7

52

0:2

1

0

4.5

-27%

5

13

1

-8

35

3:6

1

0

3.6

-38%

Total

38

70

15

-32

278

6:10

9

0

4.9

-21%

avantage aux équipes Inferno (M1)
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Map Analysis of Sharks vs Take Flyte by the Bo3.gg Team

Sharks on Inferno Analysis

Sharks demonstrated their prowers on Inferno, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Sharks on Inferno were Koala, who contributed 17 kills, and Gafolo, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7164 overall damage.


On the defensive side of Inferno, Sharks held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Inferno Analysis

Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Inferno included opportunity, who contributed 11 kills, and CHAMP, who added 9 kills. Despite their individual efforts, inflicting 4441 total damage, Take Flyte couldn't prevent Sharks from securing victory on Inferno


On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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