Revenant Tableau des résultats

+/-

SCORES DES CARTES

42

28

7

+14

88

3:1

13

0

Ancient6.5

7.0

0%

33

29

9

+4

83

2:6

8

2

Ancient7.2

6.4

0%

32

32

13

0

80

1:3

8

1

Ancient6.6

6.1

0%

30

31

10

-1

78

5:7

8

2

Ancient6.3

6.1

0%

25

34

8

-9

67

8:8

4

0

Ancient5.4

5.3

0%

Total

162

154

47

+8

395

19:25

41

5

Ancient6.4

6.2

0%

Into the Breach Tableau des résultats

+/-

SCORES DES CARTES

37

28

6

+9

82

6:1

9

1

Ancient7.2

7.0

0%

35

32

11

+3

90

6:5

9

1

Ancient6.7

6.8

0%

29

33

8

-4

70

5:3

6

0

Ancient5.5

5.9

0%

28

36

10

-8

69

6:5

9

0

Ancient5.1

5.8

0%

24

36

9

-12

60

2:5

6

0

Ancient4.6

5.1

0%

Total

153

165

44

-12

371

25:19

39

2

Ancient5.8

6.1

0%

Clash.gg 3 cases
score predict & Analytics Insights
Résultat
2 - 0
2 - 1
1 - 2
0 - 2
Avantages des équipes

Il n'y a actuellement aucune donnée de match

Enregistrements Match

Record/Temps/Carte

Val/M

Établi par

Adversaire

Éliminations avec Glock en moyenne par carte

  •  Vertigo

51.4482

Round rapide (sec)

  •  Vertigo

00:30s01:55s

Dégâts (total/round)

  •  Vertigo

39773

Score du joueur (round)

  •  Vertigo

40511010

Score du joueur (round)

  •  Vertigo

36431010

As du joueur

  •  Vertigo

1

Multikills x-

  •  Vertigo

4

Clutch (adversaires)

  •  Vertigo

3

Éliminations avec USP en moyenne par carte

  •  Ancient

41.6027

Round rapide (sec)

  •  Ancient

00:35s01:55s

Composition de l'équipe
Composition de l'équipe
  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

Il n'y a actuellement aucune composition d'équipe
Composition de l'équipe
  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

Il n'y a actuellement aucune composition d'équipe
Choix & interdictions

Il n'y a actuellement aucune information liée à ce choix de cartes
Historique Taux de victoire par carte 6 derniers mois

Dust II

100%

Inferno

67%

Nuke

57%

Vertigo

47%

Ancient

40%

Mirage

14%

Anubis

8%

Dernières 5 cartes

Dust II

0%

3

3

p
p

Inferno

0%

0

7

fb
fb
fb
fb
fb

Nuke

57%

14

2

p
p
p
p
g

Vertigo

67%

6

1

g
p
g
g

Ancient

82%

11

1

g
g
g
p
g

Mirage

46%

13

1

g
p
g
p
p

Anubis

65%

17

0

p
g
g
p
p

Dernières 5 cartes

Dust II

100%

1

1

g

Inferno

67%

6

3

p
g
g
g
p

Nuke

0%

1

11

fb
fb
fb
p
fb

Vertigo

20%

5

7

p
fb
fb
fb
p

Ancient

42%

12

3

g
g
g
p
p

Mirage

60%

10

1

p
p
g
g
g

Anubis

57%

7

0

p
p
g
g
p
Derniers résultats
Face à face
Les équipes ne se sont pas rencontrées au cours des 6 derniers mois
Matchs précédents
Informations
Match analysis of Revenant vs Into the Breach by the Bo3.gg Team

In the CS2 match between Revenant and Into the Breach, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Vertigo, Ancient, and victory was secured by Revenant. The MVP of this match was Nivera.


Revenant analytics

The team Revenant secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Ancient. They also successfully set 0 bombs during the match.


The standout players for Revenant were Nivera contributed 42 kills and lauNX contributed 33 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17391 overall damage.


On the defensive side, Revenant held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.


Into the Breach analytics

The team Into the Breach managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.


The standout players for Into the Breach were Keoz contributed 37 kills and juanflatroo contributed 35 kills. 16403 of total damage by Into the Breach could not prevent Revenant from securing the victory


On the defensive side, Into the Breach struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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